Teaching English through “Kahoot” Technology in ESL Classroom

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Maryam Iqbal,Raisa Imtiaz,Dr. Muhammad Arfan Lodhi

Abstract

Many technological tools are used in todays ESL classrooms to enhance the learning process. These tools and applications have capacity to enhance the Students Learning Outcomes (SLO’s). Among all these applications, the gaming software like Kahoot has ability to increase the learning of students especially in ESL classroom. It helps students to learn the vocabulary, mathematics and many other things. It helps the instructor to teach, assess, and maintain record in a very less time. This study explores the advantages and disadvantages of using Kahoot, teachers, and learner’s perspective on it. Study explores the learning and teaching experience of 40 English Teachers and 100 students of public schools of southern Punjab, Pakistan. The study carried through different questionnaires from teachers and learners. Each questionnaire consisted of 10 Multiple Choice Questions using a five-level Likert scale. A consultative workshop was also conducted for teachers before questionnaire was filled. Teachers also gave their opinion about Kahoot by answering some open-ended questions. The results from questionnaire showed the positive attitude of teachers and learners toward Kahoot, they thought it as good and innovative way of learning by using Kahoot, but both teachers and leaners found it expensive to use and thought that to make it more useful it should be free for its users.

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How to Cite
Maryam Iqbal,Raisa Imtiaz,Dr. Muhammad Arfan Lodhi. (2024). Teaching English through “Kahoot” Technology in ESL Classroom. Harf-O-Sukhan, 8(1), 1065-1075. Retrieved from https://harf-o-sukhan.com/index.php/Harf-o-sukhan/article/view/1741